Walk-On
A performer who enters an in-progress scene briefly to deliver a specific contribution — a discovery, a pattern-move, a game-heightener — then exits.
Known for
- Different from a tag-out: the walk-on adds a character to the scene without removing anyone.
- Often used to lock in a game — a third player confirms 'yes, this pattern is the pattern' by walking on as another instance of it.
- Craft discipline: walk-on performers are trained to enter with purpose and leave before they wear out their welcome.
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